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Tesselation control with keyshot livelink

Tesselation control with keyshot livelink

Would be great to have a tessellation control menu when livelinking with keyshot.

 

For example I noticed that my livelink scene shows up with 246000 polygons in keyshot with cylindrical volumes looking faceted.

If I export my fusion 360 model in .obj and import it into keyshot with tessellation quality set to 0.2 in the import options panel the cylinders look perfect and my model has 264000 polygons.

 

I would rather work with livelinking for the ability to retain the materials names I assigned in fusion and the live update.

 

Is it something that will get upgraded soon?

Regards

Olivier

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