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T-Spline edge creases needed

T-Spline edge creases needed

Every polygon modeler that knows the value of fluid edge creasing will miss this feature in T-Splines. Variable values for the creasing amount allow me to quickly explore certain edge rounding styles without having to commite to inserting actuall loop cuts which will only increase the model mesh needlessly.

 

Here is a screenshot from a game car I created as a demo piece for my students to show them an efficient workflow to explore certain body styling directions rapidly just with edge creasings.

 

edge crease.jpg

 

The only way to get this body shell into Fusion would be to bake a high res mesh in Blender (the subdivision surface option allows 6 levels of refinement) however the higher the mesh res the better the details get baked but the less Fusion will be able to convert the OBJ mesh into T-Splines.

 

Here is a video that shows how the process works inside Blender:

http://www.youtube.com/watch?v=E2-E-t8OvjY&list=PLO-CARrxyXozRrfAavzJjnyOvFHH45OjW&index=41

 

 

Enjoy 🙂

 

Claas

5 Comments
schneik-adsk
Community Manager
Status changed to: オートデスク審査落選
Yes. Creasing is high on the list for us too. The team is working on it.
cekuhnen
Mentor

Great to hear this - it is really a must to be honest.

deyop
Alumni

Nice video.  I certainly understand why you would consider this a must have.  We are currently working on subd creasing for T-Splines.  Once we get the bugs worked out of that we will move on to smooth creasing.  Here is a screen shot showing how the new Subd creasing allows smooth inner and outer corners compared to the current T-Spline behavior.  Thanks for your interest.  

 

SubDCreasing.png

cekuhnen
Mentor

Hey great to see this!

 

Thank you for sharing!

schneik-adsk
Community Manager
Status changed to: Implemented
 

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