Fusion needs the ability to stitch surface edges and with that stitch the UV map.
Otherwise for application like furniture design I will never be able to make use of the internal render engine
to produce renderings that are physically (texture) correct. But this also will support the application for rendering
of any other textured surface in addition.
Fusion now offers a UV test image which is good for checking rotation and size but I would still have
to select each face and rotate. Plus textures don't flow over edges seamlessly!

However with the UV map stitching it would solve everything for you.
This is how UV texturing works since it was invented 😉
Modeled in MOI with standard UV texture coordinates and material preview - pay attention to the flow of the textures!
