Announcements
Visit Fusion 360 Feedback Hub, the great way to connect to our Product, UX, and Research teams. See you there!
cancel
Showing results for 
Show  only  | Search instead for 
Did you mean: 

Rethink (and probably rebuild) 3D design navigation from the ground up

Rethink (and probably rebuild) 3D design navigation from the ground up

After stability, the biggest impediment to F360 usability is and has long been 3D navigation.

 

The ability to move around a design is absolutely essential to design anything, and at present it's extremely frustrating.

 

I suggest scrapping the current system entirely and building a new one following the following principles:

 

1. Panning speed should be reasonable

I'm using a MacBook Pro trackpad* and at any zoom level, it takes an absurd number of two finger swipes to move from left to right or top to bottom. Seriously look at this \/ every one of those movements is a swipe the full height of my trackpad.

 

 

It's absurd.

 

The pan scaling should work consistently at any level of magnification and should provide an easy way to reliably get around the scene looking at details

 

2. Orbiting on close inspection should behave reasonably 

Once you've zoomed in to inspect a part, you should be able to easily look at different angles with minimal effort and pain. At present, the simple act of orbiting around to get a different angle can be extremely frustrating with parts flying through the view to obscure your view.

 

3. Overall, it should feel like picking up a part, manipulating it in your hands, moving it closer to your eyes to inspect detail or further to see the overall structure

 

If F360 was reliably stable and this was fixed, then almost everything else is gravy.

It's already so nearly great, it's maddening that these problems have been so persistent.


* spare me the «you should be using a mouse» and similar. There is absolutely no reason a trackpad shouldn't work reasonably. It's not only wrong, but it's insulting to criticise your users for using the software the way they want to and find most natural

 

 

4 Comments
kb9ydn
Advisor

I think you should start a thread about this in the support forum.  It would get far more visibility there than it ever will in the ideastation.

 

The slow navigation problem doesn't seem to exist with other input devices, so it's obviously something specific to trackpads (or your trackpad) and should be fixable.  There are a fair number of Mac users here so I would think there should be other people with this same issue.

 

I know you've been dealing with this problem for quite a long time, but I only found one thread over the last year related to this issue (and it had something to do with perspective vs. regular viewing modes).

 

My point is, I think you need to be a squeakier wheel.  Smiley Wink

 

 

C|

Just for the record, it's absolutely not specific to trackpads - I actually bought a mouse just to test it and had the same issue [and I tried it in Windows about a year ago and found the same issue]

 

You may well be right about being a squeakier wheel, but I honestly think most people are just content to suffer and don't think it's worth complaining or they're so used to it that they're not bothered by it

kb9ydn
Advisor

Hmm.  Now you've got me curious because I don't recall ever seeing this issue with my desktop or laptop (both PCs).  Now I use 3Dconnexion devices for model manipulation on both but before that I used trackballs and they were also fine as far as panning goes.

 

My laptop even has a trackpad but I never use it.  I'll have to remember to try it next time I'm on it.

 

 

C|

pravdomil
Contributor

For panning speed check https://fusion.pravdomil.cz

 

Can't find what you're looking for? Ask the community or share your knowledge.

Submit Idea  

Autodesk Design & Make Report