I request the implementation of the "solid model workspace rectangular pattern tool" into the "sculpt workspace".
This will be handy in situations where we want to make a rectangular or straight-line array of objects that are intended to be placed exactly side-by-side and then vertex-welded together to create a large pattern. In such a situation the calculation of duplicating by means of copy-paste and then shifting a large array of T-spline objects will be very tedious and prohibits experimentation with different ideas. Using the solid modeling or patch workspace rectangular pattern tools will not be possible here because the pattern objects will not be T-splines anymore and will not be vertex-welded together in sculpt mode!
I think carrying over the same great array tool we use in model workspace to the sculpt mode should be an easy task but it can give Fusion 360 a lot of extra sculpting power!