Announcements
Visit Fusion 360 Feedback Hub, the great way to connect to our Product, UX, and Research teams. See you there!
cancel
Showing results for 
Show  only  | Search instead for 
Did you mean: 

"Face" in T-spline: disallow degenerate quads, allow triangles

"Face" in T-spline: disallow degenerate quads, allow triangles

When outlining say the hull of a ship, I find myself spending too much effort in defining the triangular faces that result from a curve that cuts across the basic grid structure to define the bow. So why can't I use the 'face' command to easily make these? It's seven clicks using the "multiple sides" mode of the 'face' command. (Also, "insert point" or "insert edge" do not allow me to complete a triangle over a concavity.)

 

In these situations, in the normal quadrilateral mode, if I click the fourth-vertex onto the place of the first, I get into a situation that would confuse any beginner: a degenerate quad! It looks just like a triangle. Why would anyone make such a thing? And why's there no warning?

 

1 Comment
promm
Alumni
Status changed to: RUG-jp審査通過
 

Can't find what you're looking for? Ask the community or share your knowledge.

Submit Idea