Quad remeshing is a commonly used feature of Zbrush that has found its way into or is on the roadmap for Blender, 3ds Max, Maya and Rhino. Quad remeshing inside the mesh workspace of Fusion would allow on the one hand to export quad meshes (commonly requested on ideastation) and eases working with meshes all together. Now, if this could also be implemented on the T-spline environment, that would make things interesting.
Example of a Quad Remesher in 3ds Max: