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Pan, rotate and zoom via keyboard, joystick and MIDI

Pan, rotate and zoom via keyboard, joystick and MIDI

At the moment we are limited to 3Dconnexion, basically.

 

I want to be able to manipulate my models using something other than the mouse. I want to be able to select features with the right hand and the mouse while I rotate my model with the left hand, but I don't want my left hand to have to constantly switch between the keyboard and, say, a SpaceNavigator.

 

Method 1: Allow pan, rotate and zoom to be controlled with the keyboard.

Method 2: Gaming pad or gaming joystick support

Method 3: MIDI. Many graphic design programs support MIDI, thereby enabling users to control software parameters using rotary encoders, a gaming joystick, or anything that talks MIDI. Furthermore, users with basic electronic skills could easily wire up a DIY MIDI I/O board to all sorts of sensors, such as accelerometers, and come up with new ways to interact with the software and manipulate their 3D models. For example, I would like to be able to pan, rotate and zoom my models with my feet.

 

Unless, of course, Autodesk have an agreement to support 3Dconnexion's monopoly.

6 Comments
Scoox
Collaborator

This: Hot Hand USB:

 

2018-03-20-123132 Hot Hand USB.png

Anonymous
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Anonymous
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Anonymous
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Scoox
Collaborator
Even though I'm not a big fan of bulky hardware either on my desk or wearable, it seems strange that we can't use commercially available hardware such as joysticks.

I would be happy just to be able to orbit my models using keyboard left-hand keys, but we don't have custom shortcuts---yet---, and even if we did will Autodesk give up this joy or will they continue to support 3dconnexion's monopoly?
adamlenda
Community Visitor

Scoox, I couldn't agree more. I eagerly await further improvements to this aspect of Fusion 360.

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