T-Spline sculpting is maybe different than technical surfacing and thus should the user be allowed to overwrite self intersecting warnings.
in this case it bugs out because the surface flows back but nothing is connected
in real live this is how I would model it so I dont see what the deal is
I can still later isolate the offending surfaces separate them trim them and stitch everything back together.
currently I have to use other far more surface changing work arounds and that is not ideal
