Hi folks,
for my workflow (using an external render engine) Fusion 360 needs a serious OBJ export including also the UV maps and best also with NGon support.
Currently I use MOI as a mesher because it is perfect at producing clean NGON meshes which are light weight and with perfect UV mapping.
Specifically when you are serious about prefection and accuracy in rendering uv texture mapping like wood grain direction etc. is a critical tool to communicate realism through a rendering.
STL export is just a plain 3d wire mesh without any UV mapping and the file size is much bigger.
OBJ export will also be a good idea to transfer data to other modelers or 3d applications just for further work not only rendering.