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I think this is similar to another Idea Station request. It is something for which we have an assigned task and so should be coming in the future.
Regarding rendering I would imagine the quads will still be reduced to triangles for rendering purposes regardless of the quad display however the quads are needed for compatible modeling activities.
Thanks
http://forums.autodesk.com/t5/Fusion-360-IdeaStation-Request-a/T-spline-box-object-exporting-to-OBJ/...
Strongly believe this could be a really powerful feature if done right- MOI is the gold standard for meshing NURBs data, but is still limited by long triangles at the edges of patches. A lot of product rendering requires good UV mapping, and quad dominant meshes are essential for that- my pipeline is still: F360 export to .iges, MOI mesher to .obj ngons, Blender UV/render
Any product that can improve the meshing solution further would make a massive number of sales simply to studios that want to improve the meshing of their data.
I am not using Fusion 360 polygon export at all. As said that's unusable and ignorant of our actual needs. So I completely rely on Moi for all of that. I am not advertising Moi but actually trying to raise your attention to the fact this app developed by just one developer fixed most of the problems I have encountered with Fusion.