Idea -Make Really Ultra Simple Streamline Workflow for Building Game and feature film Assets..
Stage one: Create a detailed Accuarte model in Fusion 360 and convert the model to Quads,
Then Alter the model resolution with a slider. high and low resolution.
Stage two: Create High Res/Low Res Button - Save two versions of the same model, High Res and Low Res and the same time or after each other.
Stage three: Click select both ojects and Export. Exort options: .obj or .ASCII or .ma file, export to 3d Coat, Zbrush, Marmoset, Substance painter, substance designer and Topogun 2.
Stage Four - Open the model in Maya - UV Map, Texture, Create Displacement Maps, Create Normal Maps, Project High resolution on to low poly for games.