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Make Really Simple Streamline Workflow for Building Game and feature film Assets

Make Really Simple Streamline Workflow for Building Game and feature film Assets

Idea -Make Really Ultra Simple Streamline Workflow for Building Game and feature film Assets..

 

Stage one: Create a detailed Accuarte model in Fusion 360 and convert the model to Quads,

Then Alter the model resolution with a slider. high and low resolution. 

 

Stage two: Create High Res/Low Res Button - Save two versions of the same model, High Res and Low Res and the same time or after each other.

 

Stage three: Click select both ojects and Export. Exort options:   .obj  or .ASCII  or .ma file, export to 3d Coat, Zbrush, Marmoset, Substance painter, substance designer and Topogun 2.

 

Stage Four - Open the model in Maya - UV Map, Texture, Create Displacement Maps, Create Normal Maps, Project High resolution on to low poly for games.

 

 

 

2 Comments
keqingsong
Community Manager
Hey there! Thanks so much for submitting your idea. Unfortunately, this idea did not get a lot of votes from the community, and now is 2 years old. We're changing its status to archived. If you still feel strongly about this idea, you can resubmit it. Check out some idea submission best practices here: https://forums.autodesk.com/t5/community-faq/ideas/m-p/5384681#M44
keqingsong
Community Manager
Status changed to: RUG-jp審査通過
 

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