Motion Link would be much more useful if the instantaneous position of an animated joint was available to be used mathematically as a parameter in the motion of other joints.
For example, I have a design in which the relationship between two assemblies is sinusoidal -- one increases linearly from 0 to 360 degrees while the other swings back and forth twice from, let's say, -8 degrees to +8 degrees, following the formula angle2 = 8*sin(2*angle1). In the revolute joints themselves, I can manually modify the Alignment Angle of the one and use the first part's Alignment Angle as a parameter in a mathematical expression in the Alignment Angle of the second so I can check the motion at critical points, but I would like to see the results as a smooth transition through the entire range.
I've been using Inventor for about six years, and am trying out Fusion 360 to see if I can do the same things I'm accustomed to in Inventor, but this one's a show-stopper. From the online solutions, it seems it can be handled using Python scripting in the Animation environment, but that's a huge and fairly complicated learning curve just to achieve something I could do in a few seconds in Inventor.
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