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Since Autodesk have recently bought the Solid Angle's Arnold renderer, it would be simply amazing if we could render trought Arnold's engine directly from Fusion workspace. 🙂
I think it's better to add gpu Cuda and Open CL accelerated rendering.
I say this for many aspects:
Fusion 360 uses a path tracer renderer and doesn't have a light cache solver as Vray, Corona and many others renderers. Cpu is useless.
Brute force Pathtracing is better handled by gpus.
Modern laptops and tablets now have Thunderbolt 3 ports. Many brands already built external boxes with powerful gpus, see Asus for example.
Apple will build a new 5K monitor with embedded gpu and tb3 plug and considering that the new gpus consume less power I think that Apple could embed optional powerful ATI boards.
The render engine it has now is pretty good if a bit slow. The Art renderer is also used in Max but is very limited in fusion and lacks any really useful features compared to the Max version, Arnold wouldn't be any better in that respect unless a whole new system was implemented with scene graphs, composite materials, UV unwrapping, advanced lighting etc. None of that is part of what Fusion is and adding it would probably add massively to price, size and complexity.
Arnold is a fantastic renderer, I was in the beta when it was being developed in it's earlier days as a plugin for 3dsMax back around 2000 or so and I would like it myself, however, I think it would be just as crippled as the Art renderer is now and if would disappoint as much as anything.