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Make all timeline entries editable (suggestion)

Make all timeline entries editable (suggestion)

When you do a copy/move and later want to adjust it (e.g. do one more rotation), there is no "edit" option to do so:

 

No edit for copy/moveNo edit for copy/move

Most Fusion 360 timeline objects have "Edit", "Edit feature" or similar. On this one (below), only the "create component", "ground" (pin) and "copy/move" don't have one.

 

Random timelineRandom timeline

They could!

 

For the "create component", the parent of the component could be editable from here. That would hugely help reorganizing components. Creating a component has such a "parent" field, but there seems to be no way after creation to change it. That is unlike the timeline-based mental model of Fusion 360, but of course there may be valid reasons why it couldn't be done that I'm not aware of, as a user.

 

The ground/pin probably doesn't have much to edit. I am not convinced it actually deserves to even take room in the timeline. It feels like a user focused setting, such as appearance, names, material selection, that would not matter to how the model gets built (which the timeline is the recipe for). Anyhow, again there may be a reason I don't know of.

 

Third, the "copy/move". What I need to do now - since there is no edit - is to redo the step (using a point-to-point move followed by a rotation). With edit, I could just add the rotation to the step and carry on.

 

 

Fusion 2.0.6032 on macOS

1 Comment
HughesTooling
Consultant

For me I'd actually like to be able to edit and have the option to select a different source body or component. The example you have above looks like a copy component, I would always position with a joint so not too worried about editing it's position, if you do the same with a body a Move is created after the copy by the way. I would use copy body all the time if you could edit the source selection but because you can't I have to use Boundary Fill as a workaround.

 

As for ground, like you it seems more like an object's property but it can have more uses. For example you can position a component then use a save position and ground. Use the component for some reference, unground move again, save position and ground in another position later in the timeline. Not something I've ever needed but that's probably why it's in the timeline.

 

Thanks Mark

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