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Loft should use surface edges as rail direction

Loft should use surface edges as rail direction

Loft with rails in fusion using as a blend surface tool is pretty tricky.

You need way too often rails to define the result.

 

In all other surfacing programs this is not needed as the code is smart enough to understand how

the edge condition should be.

 

you can see the issue loft is positional along the edges

Screen Shot 2017-02-09 at 11.48.53 AM.png

Screen Shot 2017-02-09 at 11.49.32 AM.png

 

to get what I want I have to add a lot of extra steps making sketches trimming and such - this works just blows up the timeline

Screen Shot 2017-02-09 at 11.57.53 AM.pngScreen Shot 2017-02-09 at 11.57.56 AM.pngScreen Shot 2017-02-09 at 11.58.00 AM.pngScreen Shot 2017-02-09 at 11.58.04 AM.png

 

The additional issue is that besides more work - having to make 3D sketches - in those 3D sketches it is nearly

impossible to create good and consistent aka equal blend curves for the rails

 

 

On MOI for example you just select the edges to blend between and the surface fits perfectly

notice how well the edges blend

 

Screen Shot 2017-02-09 at 12.27.21 PM.png

3 Comments
colin.smith
Alumni
Status changed to: オートデスク今後検討
 
keqingsong
Community Manager
Status changed to: Future Consideration

Changing this into Future consideration - we are chasing this down and will keep you posted on our progress. 

blaster701
Autodesk

In addition, we need to be able to control tangent surface to these "surface" edges used as rails.  I am currently fighting this.

Can not do this intent with Sculpt.

Elevations3.jpg

 

Surface (Patch) fails as well.

q.jpg

q2.jpg

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