I draw and work with a lot of cylindrical shapes in Fusion 360, which seem to pose several challenges to work with-such as cutting etc. I like to model and profile as quickly as possible without having to re-sketch anything if possible. I try to model what I can in model space and not create individual components (parts) and save them and import them in, but to do it right in model space. As an example I was using full cylindrical shapes and then needed half cylindrical shapes on another. Which I thought I could split the body and do an extruded cut as it was after I had mirrored and copied in the time line. Often I will create copies and mirror what I can...If I create a sketch on a copy or something mirrored it relates it back to the parent component-not the one I am actually working with, so everything that is a child then is affected (even though this is done after in the timeline).
As it relates to this entire issue....
First, why is something I do after referenced before in the time line regardless of what the parent is? My suggestion would be to have this apply to that direct component it is being done to at that time in the time line.
Second, why can I not have different variations or versions of the same component in the same model space in which I can suppress its features within the browser (in a Solid Works Model Tree, in a design assembly I can do this per part)? As it stands now, if I were to have to create a drawing of a screw and or standard parts for assemblies the only way feasible I can see doing so or to solve my "cut" issue which I have need for variation like that often is to "REDRAW, REDRAW, REDRAW" and or use parameters-depending if they are applicable to the situation and feasible to actually use. I need to be able to use a different instance of something quickly and conveniently.
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