I really want to take this drafted edge
and fillet the two vertical edges with variable radii of "1" / 2 (at the bottom) and "2" / 2 (at the top) to get a perfectly drafted, rounded corner that looks something like this
Unfortunately, (a) I have to manually measure the two edges and enter the values for each of the radii and (b) you might notice there is a weird little flat vertical sliver in between the two fillets despite using the measured values (presumably due to rounding error).
This seems like an operation that is probably common enough that it should be baked into F360 (it'd be particularly awesome if it was parametric so if I change the drafting or offset one of the faces, it maintains that perfectly rounded corner).