I am looking for an add in that can Batch Convert a Fusion assembly, complete with joints, into Blender. I know this is technically complex, but maybe someone with experience in both APIs could suggest an approach? Essentially, I know I can import STLs into Blender, and rig them with joints. If Fusion add-in could automatically do this, at least to replace the tedium of the finer details with some intelligent conversion, then this would be a big step in improving the value proposition of using Fusion 360 for complex mechanical simulations with many joints, like mechanisms machines, gearboxes, etc. In my case, I am trying to simulate the motion of a cable chain assembly, which has many joints which (understandably) bogs fustion down. In blender, handling this kind of animation will be a breeze. So I envision using Fusion to model the parts with the precision of a solid modeller, and then use Blender, (which is free yet very sophisticated) for the animation. Maybe there is a common denominator between joints in the two apps that can be leveraged to make such a batch exporter possible. Early versions would not have to do all the joint types, perhaps rigid, rotational, cylindrical, and slider for starters and a proof of concept. Blender is so sophisticated with joints, I imagine it shoud handle the basic Fusion joints with ease, so long as there is a clever way to map one to the other and move the data across. I wonder also if Joint Origins could be translated, maybe that could serve as a shortcut compromise for early atempts. To import or export, that is the question! An exporter in Fusion 360, or A360 cloud translation, or An importer inside Blender, or their cloud translation (if it exists). Which is the better approach, I don't know. Anyone have experience in both APi?s Thoughts? My DIY Cable Chain, A360
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