Announcements
Visit Fusion 360 Feedback Hub, the great way to connect to our Product, UX, and Research teams. See you there!
cancel
Showing results for 
Show  only  | Search instead for 
Did you mean: 

Hire a linguist

Hire a linguist

Hire a linguist or perhaps a lexicographer, or both. We need a dictionary of terms and then we need to stick to one meaning for those terms whenever possible. Keep multiple meanings to a minimum.

Yes, this would help new users the most. For those who have become accustomed to Fusion 360 using different terms for the same concepts both in the UI as well as documentation, you may all be rolling your eyes saying: "get used to it."

Consistency is important to comprehension. Misused terminology diminishes trust and speed of comprehension.

New users want to feel they can trust what they read or see on the screen. And it is uncertain that seasoned veterans really get comfortable with seeing different terms for the same thing, or they have become numb to the feeling of vertigo after encountering it so often.

Also, if there were a comprehensive dictionary, the lexicographer and programmers might realize that they are not really on the same page with some terms. They might pause to confirm that the definition of terms is indeed what has been implemented in the UI and the documentation. Or, the definitions need a new updated entry.

1 Comment
t.houtermanWB9TQ
Participant

I agree,

There's a world of difference between the names used in the the software UI compared to the (if any exists) online documentation. For example, "Physical material" and "Appearance" are kept strictly seperated in the UI (yet they both control the visual representation ("texture" and color) of the faces/surfaces of a body strangely, but ok) whereas the documentation speaks of assigning "materials" in reference to applying "appearances" to "bodies and components" (which always selects the body, not the component, but ok) ...or alternatively you can override individual "faces" of a "solid" (which are not "surfaces"! as those are actually bodies of a component containing faces that don't form a solid body.. !?) and you can give the face a different "texture" (aka "appearance") >(aka "material")

Can't find what you're looking for? Ask the community or share your knowledge.

Submit Idea  

Autodesk Design & Make Report