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a simple G1 fillet for the sketch engine is bare minimum reminding me about all those tangent edges in common onsumer products today. I would rather have G2 so the edge transition will not look so typical machined.
More generally, I'd like G2 to be the default wherever possible (I can see when G1 might be useful as an option, but I almost always want curvature continuity).
Not sure if you've used it or not but you can sometimes* add curvature continuity constraints in sketch (you have to manually go in, add splines, and then add the constraints though.. and exactly when and why the *sometimes works or not isn't at all clear to me).
I have to admit I do not understand and feel very frustrated by the sketch and constraint engine. There are for sure many bugs inside it but also sometimes they seem not to work right or not the way you would assume.
I started to rather drag constraints instead of using the menu like here:
Thanks for bringing this one up. I have the surfacing team looking into it to see where it fits into the road map and if it needs to be bumped up in priority.
James