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Submitted byAnonymouson06-27-201905:57 PM
Status:
Gathering Support
Feedback on New (Preview) UI
I like the direction you are moving in with the model workspace (the one I use most often) it is nice to be able to switch quickly between solid modeling, the patch (now "surface") environment and sheet metal.
Maybe it has always been there, but I just now noticed the Animation workspace. I always thought that was a neat feature for assemblies when I previously used Inventor as a student. Good to know it is part of Fusion now as well.
Most of what I used Fusion for is design for 3D printing. It took me a few minutes to find the button I use the most, "3D print" in the "Tools" submenu of the new design workspace, but this layout makes sense the more I think about it.
In the future, will Fusion 360 be optimized to work with 3D print preparation software that can directly accept a STEP or similar file (instead of just STL/OBJ)?
This interface change reminds me of when Microsoft decided to completely redesign the UI for all their Office products about ten years ago. They re-grouped everything and moved everything around. It required completely starting over and re-learning everything. I tried for over a year, but was never able to get completely productive and ultimately went back to the 2003 versions for all my work.
Unless the UI doubles my productivity it isn't worth it. As a software engineer I can tell you the NO UI in the history of software has ever been able to do that. Having managed software development, what happens is that new people come into the design team and want to put their "scent" on the product. These people are almost never as good as the original developers and seldom have any really good ideas for new features. So, they "re-arrange the furniture" and think they have done something useful.
The only good news is that, after briefly looking over the new UI, I can probably eventually get used to it because it is neither as radical as the Microsoft Office UI abomination, nor is it totally stupid, which was definitely the case with the MS fiasco.
However, I really don't see the benefits, or how it is going to make my life easier. I can think of dozens of new features I'd rather have, like a non-modal dimensions dialog, so I could keep it open while also editing the sketch, as just one example.
Wow, well said, John! Thank you for sharing your perspective from your software development experience. Sounds like you are saying that, while the new UI is not terrible, it might be a waste of development time when other - far more useful - features are still waiting to be built in. One thing I would like to see modeled tapered pipe threads (NPT and similar) added to the Thread tool - or maybe a new Taper Thread tool if that would be easier to program.
Better yet, maybe they should have first started a discussion with the community on "we are thinking of changing the UI, what things are important to you? What should stay and what should go?" Looking at the new workspace categories, I wonder if the driver to change the UI came from the marketing department (not the end user) to say "more closely align the UI with the Autodesk brand" or something like that.
@john_meyerPN8R4 Do you work in the patch and sheet metal tabs much? The new UI is a lot nicer to work with on sheet metal parts (also quite a time saver). Only thing I don't like is the sketch tab is hidden until you start a sketch, for a new user it makes sense but I'd like the option to make it visible at all times.
In the old UI the YELLOW light bulb was a quick indication of which parts of the tree were visible. However, the new UI with a dark grey or light grey fish-eye (albeit with a little line through it) is not user friendly at all when quickly scanning the tree to make sure the components you wanted visible are in fact visible. Keep the fish-eye if you must, but at least use a different colour. One of my projects has over 100 components in the tree and this new grey fish-eye is slowing me down a lot and very frustrating.