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Extrude each region as separate body

Extrude each region as separate body

Sometimes (often, really) I want to extrude each of adjacent sketch regions into separate body. If I select them at once, they will be extruded as single body, so I have to select and extrude them one-by-one.

I suggest to add "separate bodies" option to extrude dialog.

5 Comments
Anonymous
Not applicable
Anonymous
Not applicable

 While extrudExtrude Window > OperationExtrude Window > Operationing a sketch, in the EXTRUDE WINDOW>OPERATION> drop down, it defaults to <JOIN>. I went through PREFERENCES and found no way to change the default operation.

 

 The issue is, while extruding planar face (? the area that turns beige when you enclose an area), if that extrusion is connected to a previously extruded area, the operation defaults to <JOIN>. If you are trying to extrude multiple faces this way then you have to change <JOIN> to <NEW BODY> every time. When you have 50+ faces to extrude, this becomes tedious. In other words you have to change the operation each time you are extruding to create a new body.

 Having the ability to click <OPERATION> inside the EXTRUDE window an then having an option to select for a DEFAULT operation would solve this issue.

 

 

 

However, this stems from another situation that would also solve the issue. If we could EXTRUDE multiple faces into "new bodies" that don't join together, then this issue wouldn't have come up for me. Here's a few pics...

UnselectedUnselectedSelected before extrusionSelected before extrusionExtruded and all joinedExtruded and all joinedBut THIS is what I want to doBut THIS is what I want to do

 

 I propose adding a click for preferences in <Extrude Window> to set a preference for the <OPERATION> and also add an operation that creates SEPARATE BODIES out of each face. This would GREATLY reduce time spent extruding each face individually.

 

 Thank you for your consideration.

peplinski.john
Contributor

I would even settle for an updated feature setting in which each sketched polygon is extruded into its own body.  This already works for non-touching polygons within a sketch so it should make sense for touching polygons as well.

peplinski.john
Contributor

Also, this issue has reminded me of another silly F360 oversight: the inability to make an annotated drawing of a sketch (non-extruded design).  The work around is to extrude all of the 2D geometry to an arbitrary height and make a drawing from there.  However, as this geometry is most likely touching, you have to pick through the whole design and make individual bodies just to make a drawing.  

Vote here too: https://forums.autodesk.com/t5/fusion-360-ideastation/drawing-from-a-sketch/idi-p/6673195

 

zhuravliki
Enthusiast

Simply adding the option to prevent automatic changing the extrusion will save a lot of time for me. It is not the issue, if you work with simple single body. I totally frustrating experience when you extruding another part with the number above 100 and relatively complicated shape and need to wait 10 - 15 second till Fusion figure out how to join ALL THE HUNDREDS PARTS TOGETHER because it switches to "join" for some strange and completely useless reason! If Fusion was build to work with the simple single parts only, what is the reason to waste the time to develop new software wit similar functionality and limitations? TinkerCAD is perfect solution with fully automatic unchangeable workflow for that. If I need to repeat the strange, time consuming and unnecessary things hundreds times a day, without any hope to change that, it is something wrong with that software development path...

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