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Agree with the above, HUGE feature for game artists. STL is ... sufficient and baseline functionality, but a quadded OBJ export would be SUPER useful and would open up more options.
if the Fusion360 teams would make this happen, then everyone from 3D sculptors to video game and CG artists would rejoice and use Fusion360 for their work when they'd otherwise use other software. The patches are all four-sided anyway, it should be easy to get a clean quad based mesh out of Fusion360 as they're both four sided and have the correct edge flow.
This would add a LOT of value to Fusion360. It would add it to lot of people's workflows that would otherwise never never use Fusion360.
Really is disappointing that this is tagged as future consideration. I'd really like to be able to move models created in Fusion 360 over to Maya for rendering and a proper quad export option seems to be the only way to do that.
Someone might think, that there could be a huge market for game asset creation in fusion 360. But AD does not care, still no obj quad export available. You could sell so many additional licenses just by adding one feature to this software. Fusion is worthless to a whole industry, just because the obj quad export is missing. This is so frustrating.