Hello everyone. I would like to use T-Splines for some computer graphic and game modeling tasks that I'm working on.
Most CG and VG modeling programs are optimized to work with quad-based geometry; B-Reps, NURBS surfaces, and triangulated meshes are difficult for me to work with.
I would like the ability to export the control cage (called the "Box Display" under "Display Mode" in Fusion) to an untriangulated polygon mesh. I will then use these models for editing in other software to create video game and computer graphics animations.
It would be great if the Fusion team implemented this feature!