I've been playing around with text (placing it, exploding it, and extruding it), and one thing that I'd like to see, is the full ability to go backward and adjust exploded text. It seems like "explode text" is a destructive step, that cannot be undone.
For example:
Create a sketch on a plane
Draw a circle of a certain diameter
Extrude circle
Decide later you want it to be a different diameter
Change diameter
Everything cascades. Parametric!
With Text:
Create a sketch on a plane
Add some text - adjust angle, size and position
Explode Text (WARNING this is DESTRUCTIVE)
Select items
Extrude items
Decide later you want to change the text
You can't go back...you have to destroy the text and re-create
This is super annoying with larger layouts.
I'm thinking that the "create, explode, select, extrude" should be three or four separate steps in the history. I should be able to go back to "create text" and simply edit it just before it's exploded and extruded.
It seems that this is my second text-related idea/suggestion. I'd still like to be able to center text on a polygon/plane (text comes in a bounding box like any other polygon - should be able to center and/or align [left, right] using those bounding boxes).
Text feels like a new thing in Fusion 360. I hope adding the ability to treat text like any other object (i.e., the ability to go back and edit it after you've "exploded" and extruded it) will be added soon. It makes things much more consistent and intuitive. If I can go back and change the diameter of a circle, I should be able to go back and change the size, type, position of text as well.
Thoughts?
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