Is there a way to make TS pull interactive, constantly snapping / pulling / projecting TS points / faces onto a target surface?
For simple pulls it is sufficient - for retracing more complex shells it is labor intensive because model pull model pull model pull ...
Here is a screenshot of showing how I would use it in Fusion and how I would work with a similar tool in Blender.
https://drive.google.com/file/d/0Byzv_NlyKp_2WUxwdWlteWRQMTg/edit?usp=sharing
With the tool in Blender rebuilding such complex shapes is no real problem to get incredibly acurate capturing the details of surface flows and edge blends.
Gray is the original Step data - blue is the new poly mesh for upholstery fabric.
