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DirectX 12 Raytracing (DXR)

DirectX 12 Raytracing (DXR)

With the availability of raytracing capable graphics cards such as nVidia RTX series, it would be great to provide support for real-time raytracing in Fusion 360 using DirectX 12 DXR.

3 Comments
Pedro_Bidarra
Collaborator

 I voted for the idea, but what I think would be a more useful use of raytracing capable graphics cards is the local rendering assisted by those GPUs. Currently, they are all done using the CPUs, because of raytracing. 

Anonymous
Not applicable

Does anyone have any news on this?

bryan_moosman
Contributor

I find that when opening large models or selecting items I often get slow downs despite having an overclocked CPU.  I imagine offloading the scene rendering to the GPU could improve performance substantially.  Keep the CPU for the interface and modeling options, and let the scene be smooth regardless.

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