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Coordinate Space Move Tools in Move Function

Coordinate Space Move Tools in Move Function

Something that I find quite frustrating when trying to position my models carefully when trying to create a composition for rendering, is using the current move tool. Often I have to try and reset the Pivot of a model to the global world axes when I want to Translate move it after having rotated it some.

 

As such, I think it would be very useful having the Coordinate Space move tools found in the Edit Form dialogue in the Sculpt environment, be in the standard Move/Copy dialogue as well.

Coordinate Space Move.png

1 Comment
mavigogun
Advisor

yes

Yes
YES-

Just came to make this same suggestion.   The present non-system of randomly picking a face to justify the controls to is often as right as a stopped clock.   This strikes me as offering much bang for the buck- that is, the work has already been done and the impact will be significant. The deficiency is such that I suspect the developers whose domain this belongs to are either over taxed or don't engage with the program regularly on a practical basis- it's like they've built a jet but have neglected a primary control.  
"Why is the joystick out on the wing?"
"Oh- that's temporary... unless, you know, folks are OK with it."  

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