The feature of converting a mesh to a T-Spline object does not work anymore!
I exported a cube from cinema 4d as an obj ------6 quads-------no triangles
When Importing this mesh into Fusion 360 it turns this mesh into triangles by default!
Why!?
Then after trying to convert this mesh into a T-Spline body...Fusion 360 tells me that it can not convert the mesh because of it´s topology and triangles.
Autodesk Dev. Team .......this BUG needs to get fixed very quickly!
Please!
Cheers!