On this front Solid Works has a pretty solid referencing tools for planes is very flexible and parametric features for their creation are really good, not saying to copy them but to find a way to emulate them.
Also though surface manipulation and creation is "good" in Fusion 360... I believe that taking a look into Solid Edge's surface generation tools might be useful since I find the way they work with surfaces quite amazing, you can make solids not only by thickening the surface but by splitting a solid with a surface or "making the surface solid"
Hope this suggestions can help you make out of Fusion 360 an even better tool, I'm getting the hang of it and it is a pretty amazing tool.
Cheers!