Moving bodies within a component is tiresome as the move tool will constantly reset to a selection mode that's unwanted - 'faces'. This makes any fine tuning of a rotation or placement unnecessarily cumbersome. Furthermore, trying to place a point of rotation that's not one of the general origin triad is seldom successful. It would be of great utility if objects selected displayed a center of gravity for instance as a selectable point for rotation - which would be relative to a selected construction plane. There should also be a means to reset the triad orientation of objects.