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Bind analog gamepad axis to movement commands

Bind analog gamepad axis to movement commands

I just happen to have a generic USB gamepad on my desk, which has 6 different analog axis controls, as well as a lot of convenient buttons.

It seems it would be quite useful to be able to bind some of the movement axis and buttons to different commands in F360.

This should be able to be acheived with the generic gamepad interface, without the need to worry about different device brands and drivers etc.

 

1 Comment

While I'd never use a gamepad to model in Fusion 360 (or any CAD tool), I could see this being an interesting method to navigate in a model.  With controllers having joysticks and buttons, you could easily zoom, pan, and orbit around your model.  Buttons could be used to select components and hide/show them.  Might be useful for design reviews or presentations.

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