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auto-orient to perpendicular to sketch plane

auto-orient to perpendicular to sketch plane

This is a weird one but sometimes the auto-orientation that is meant to show us the sketch plane we've just created will rotate to a very bad angle (see below). 

 

The camera's direction vector should always be normal to that plane.

 

Capture d’écran 2015-02-26 à 13.19.50.png

2 Comments

This is still present (although landing at a slightly different angle) in the 2 March update.

 

Capture d’écran 2015-03-03 à 10.26.40.png

 

Also note that attempting to split a body with the same plane fails with a «no intersection found» (though no longer with a crash). I don't know what's going on in the back end but it should be equivilant to inserting a workplane then using that as a splitting tool (and if it's not, why not just wipe whatever's there and replace it with that since that actually works reliably?).

promm
Alumni
Status changed to: RUG-jp審査通過
 

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