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This is a weird one but sometimes the auto-orientation that is meant to show us the sketch plane we've just created will rotate to a very bad angle (see below).
The camera's direction vector should always be normal to that plane.
This is still present (although landing at a slightly different angle) in the 2 March update.
Also note that attempting to split a body with the same plane fails with a «no intersection found» (though no longer with a crash). I don't know what's going on in the back end but it should be equivilant to inserting a workplane then using that as a splitting tool (and if it's not, why not just wipe whatever's there and replace it with that since that actually works reliably?).