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auto convert tri mesh to quad to allow converting to TS BREP

auto convert tri mesh to quad to allow converting to TS BREP

Autodesk remake can convert tri mesh to quad obj

 

can you please add this feature so I can import tri mesh stls and objs and convert them to TS BREP without having to go to remake to do the conversion

 

also when importing meshs into fusion, the presence setting of convert mesh to triangles makes it very confusion to get  a quad mesh into fusion to convert to a TS

 

Thank You 

C

2 Comments
b_gittings
Explorer

Agree, spent countless youtube hours trying to find a work-around to this after Memento/Remake/Recap transitions.  Found article from:  convert tri to quad  James Youmatz that helped

 

https://forums.autodesk.com/t5/fusion-360-design-validate/mesh-conversion-to-t-spline/m-p/5795642/hi...

and this one from Gerald Chin on how to use Remake Photo:

 

https://forums.autodesk.com/t5/remake-forum/mesh-to-quads/m-p/7596735/highlight/true#M5186

 

I was excited when I cam across this video from Mike Aubrey about exporting the CAM Stock to visualize in Render but All I get is a render of my STL triangles..ugh.

 

https://www.youtube.com/watch?v=DcQ2N_Pj8Ng

b_gittings
Explorer

Would be nice to have a MeshMixer or 3DSMAX like mesh conversion directly within Fusion.  Also liked idea of being able to export they Rest Stock Models from CAM between cutter paths to see the detail in render but guess  the mesh model engine changed w/ Remake/Recap changes?

 

I tried to follow the workflow from this Mike Aubrey video but all I get is a triangulated render and have to try to create QUADs in Recap Photo/, Meshmixer or 3DSmax...all a lot of time wasted and lost edge detail to get a mesh that works for a render.

 

Please recreate the environment/code that allowed this Mike Aubrey workflow

 

https://www.youtube.com/watch?v=DcQ2N_Pj8Ng

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