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Animated Springs modeled

Animated Springs modeled

Are there plans on to allow building springs that function in the modeling environment? I have made springs by splitting the body and using rotatary joints and slider joints but this is too time consuming for long springs with many loops. There is also a lot of trial and error. I noticed that when making a coil, the loops seem to flex as the length is adjusted. I would think that a functioning spring action in a component would not be too much of a "stretch" for Fusion. It would a great feature when making spring joints in an assembly. I hope others agree.

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