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Allow multiple planes in the 'Mirror' feature

Allow multiple planes in the 'Mirror' feature

I just had to model a foot cutout in the bottom of one of my bodies and since the foot is symmetrically identical in all four corners, it's the perfect candidate for the mirror function. However, since the mirror function only lets you specify one plane, it would require two mirror functions... one to mirror on the horizontal, then selecting both the original feature and it's mirrored sibling, adding a second mirror to the vertical.

 

If you could specify more than one plane, this could have been achieved in a single step.

 

Also, this may be a bug, but when I tried the second mirror operation (mirroring the oriiginal along with the first mirror) only the original was mirrored this second time even though it showed I had two items selected... the original item and the original mirror.  I think that's a bug.  I ended up fighting with it long enough to throw in the towel and just draw everything out by hand with no mirrors.  Not cool, but I got my work done.

4 Comments
chmed
Enthusiast

Here here.  As I've been learning Fusion I'm finding my self doing a lot of stuff in rectangles where I need to put the same features in each corner.  The pattern controls don't get me where I want to go since changing an overall dimension breaks their placement.  Some kind of "double mirror" function would be perfect. 

colin.smith
Alumni
Unfortunately this idea did not get the support of the community and as such we will not be pursuing it. Please feel free to rework and resubmit this one down the road. Thanks for taking the time to submit your idea.
colin.smith
Alumni
Status changed to: RUG-jp審査通過
 
Careless_
Advocate

colin.smith:

 

how is a user supposed to mirror a body/feature on the opposite end of a component without being able to mirror across two planes?

example:

 

- i have a cylinder that has a port on the "top" using tangential plane, and it's close to the left end of the cylinder.

- i want to have the port on the "bottom" near the right end of the cylinder.

 

I could do this in one simple action by selecting the port body/feature and selecting the two intersecting planes to mirror it exactly where I need it, but I can't do that.


How do you propose someone accomplishes this?

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