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As far as I can tell imported mesh bodies can not be made or put into components. I think it would be a good idea to allow that. Organizing your scene is important for quick workflows.
No sure if you know this but if you create and activate a component then import the mesh the mesh will be imported into that component. Does seem odd you can't drag into a component after though.
Didnt know about the method but this makes it even easier to implement since the capability is there. Should definitely be drag and drop like everything else