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Can't wait for this this!! Add a ghost mode that is a standard, white shader with about 90% transparency, that way you can quickly turn a dark object transparent with out having to change the color as well.
One question we wanted to get feedback on is about whether the opacity setting of a Form should affect the converted solid/surface body.
What are peoples' expectations for how the T-Splines body's opacity affects the converted solid/surface?
Treat them independently: converted solid/surface is 100% opaque when created, and subsequent opacity changes to either body do not affect the other
Inherit but don’t link: converted solid/surface inherits the opacity of the T-Splines body when you first convert, but subsequent changes to either body do not affect the other
Link their opacities: changing either the T-Splines' or solid/surface's opacity propagates to the other automatically