Fusion should have a tool to bend and taper a solid body after it is created? I had to use blender to bend a mesh copy of an intricate body of a Celtic knot because creating the weave in it’s final, bent state in fusion became an impossible job. It was just to hard for me to make hundreds of overlapping steps(up, down, left and right) and then having it curve along multiple surfaces. The tool would have saved me days of hard work. Having to export into Blender as a mesh, then bend and tapper the mesh and export from Blender back into a file that I could import into Fusion leaves the model barely editable in Fusion. Bending a body in Fusions natural format is the correct way workflow wise to get the job done with precision while keeping the body editable. Also I realize the bending within sheet metal is somewhat possible. I just cant see how it would an effective option in circumstances like mine.
I have attached a .stl file of the final model the I had to import back into Fusion.
sincerely,
George
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