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a lot of improvements

a lot of improvements

I don't know if these features were already requested.

 

#01 I'd like to have a switch (in preferences) that hide or maintain the sketch (and plane) visibility after the first modify. Now is auto-hided.

 

#02 In wireframe mode I'd like to display the 3d bodies wires in bold and leave thin the sketches.

 

#03  I need to color the sketches wires with different colors.

 

#04 I'd like to have an option to show the sketch filled or hollow.

 

#05 I'd like to organize bodies in layers and decide if visualize them in shaded, wireframe, layer color, material color, for each individual objects or layer.

Now, when you assign a material you see applied a texture. I want to switch on-off this feature through the layers or through the body property without delete the material. In Visual Style we have no option to hide textures.

 

#06 In wireframe mode I'd like to visualize isocurves for bodies (model and patch) and decide how many isocurve to show for each object (very useful working in wireframe mode).

 

#07 I need the selection filters menu to be floating and always visible.

 

#08 Why in help description the circle diameter is called radius?

 

#09 I need to draw circle by radius.

 

#10 I want to draw circles, rectangles, ellipses, polygons around a curve without draw a reference plane.

 

#11 If I want to sketch a 2d shape and the viewport doesn't focus the origin I can't pick the initial construction plane, I have to pan to the origin then pick the virtual construction plane. It's easier to have a dynamic triad planes that follow the cursor when we begin to draw a sketch.

 

#12 I need bi-rail feature, with patch command you can't choose what edge is tangent.

 

#13 I need auto-cap feature. I don't want manually cap each side one by one. I'll select a body and the command will try to fill all missing faces.

 

#15 Stitch-Merge command. I'd like to do this single operation when faces are co-planar in just one click.

 

#16 I want to double click and select the body under the cursor, triple click select all bodies. Now double click select all bodies. Also double click select bodies (patches) also if they are hidden. Again selectable-unselectable has no effect with double click. Definitively this is an issue. 

 

#17 For easy migration or continuity with Rhinoceros commands I need to set the RMB to orbit.

 

#18 If I create a Box in Model and then I apply a shell command all faces will get a thickness. This is ok.

If I delete the border I will get two patches, the inside and outside part. Fusion360 considers these geometries as one. For me these are two separate patches. If I detach a face Fusion360 should intercept the two components (if there aren't any connections between the two or multiple parts).

 

#19 In Patch mode if I select Mirror I can't select two edges to define the mirror plane and I can't define a temp 2d axe.

 

#20 With the Revolve command we can't define a temp 2d axe or 2 vertices on existing geometry. Also it's impossible to revolve an edge parallel to the XZ plane using a vertical edge (perpendicular to the XZ plane).

 

#21 Delete command doesn't work using the RMB menu in the design area, we have to select the sketch in the Sketches folder then execute the Delete command. Very often the backspace key has no effect. I don't understand what's the fixed rule to delete an entity.

 

#22 Splitting Tools. Is not possible to define a temp axis to define straight cuts

 

#23 Plane Through 3 Points. We can't define a plane selecting the mid points of 3 edges.

 

#24 Purge. We need a command to purge all unused entities.

3 Comments

#01 I'd like to have a switch (in preferences) that hide or maintain the sketch (and plane) visibility after the first modify. Now is auto-hided.

This annoys me quite a bit. I'd lump it into the category of trying to outsmart the user.

  

#04 I'd like to have an option to show the sketch filled or hollow.

Yeah, that'd be great.

 

#05 I'd like to organize bodies in layers and decide if visualize them in shaded, wireframe, layer color, material color, for each individual objects or layer.

Now, when you assign a material you see applied a texture. I want to switch on-off this feature through the layers or through the body property without delete the material. In Visual Style we have no option to hide textures.

Yeah I'd love that too.

 

I'm finding myself setting the opacity of things a lot which is a kinda-work-around but it's really not ideal.

 

#08 Why in help description the circle diameter is called radius?

Yeah that's pretty bad..

Capture d’écran 2015-03-22 à 18.51.25.png

#09 I need to draw circle by radius.

That you can do already - center + diameter but set the diameter to 2*radius_value.

 

#10 I want to draw circles, rectangles, ellipses, polygons around a curve without draw a reference plane.

Would be great if this could be done cleanly without polluting the model space with a ton of sketches. On a typical model, I end up with hundreds of sketches, many of which are co-planar and all of which make navigating in the object browser unwieldy.

   

#13 I need auto-cap feature. I don't want manually cap each side one by one. I'll select a body and the command will try to fill all missing faces.

 Seems like a no-brainer.

 

#15 Stitch-Merge command. I'd like to do this single operation when faces are co-planar in just one click.

If two faces are co-planar we shouldn't even need to do this - it should just magically happen. It drives me insane when I end up with faces that I can't tell are co-planar or actually off by a few hundredths of a mm (and it'd be great to be able to set a tolerance and flatten the ones that are off but within that).

 

#20 With the Revolve command we can't define a temp 2d axe or 2 vertices on existing geometry. Also it's impossible to revolve an edge parallel to the XZ plane using a vertical edge (perpendicular to the XZ plane).

Does it even make sense to do that ? Wouldn't it just be a 2-d surface ?

 

#21 Delete command doesn't work using the RMB menu in the design area, we have to select the sketch in the Sketches folder then execute the Delete command. Very often the backspace key has no effect. I don't understand what's the fixed rule to delete an entity.

Browser clutter is a huge issue for me. Having a nice way to clean that up (that doesn't severlely break the timeline) would be very useful.

 

A step further - it's very awkward how editing sketches always jumps around in the timeline. This almost seems like it's designed to break things.

 

#22 Splitting Tools. Is not possible to define a temp axis to define straight cuts

 

#23 Plane Through 3 Points. We can't define a plane selecting the mid points of 3 edges.

This and a ton of other / related things.

 

#24 Purge. We need a command to purge all unused entities.

Echo 21.

 

Anonymous
Not applicable

I found the rail option thanks to useful videos on youtube.

I would like to see a video for each command when I press the "?" button.

keqingsong
Community Manager
Status changed to: RUG-jp審査通過

Thanks for taking the time to submit this idea, but this list is way too long for us to track each idea individually. Some have been addressed. If you feel strongly about some of these, please resubmit they individually and provide more detail around it's value, benefits, and gather support from the community to it gets voted on. Ideas with 10 votes or more in a period of 30 days will be reviewed by the Fusion 360 team for its feasibility of getting it in our product roadmap. 

Cheers, 

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