Please combine your several different programs for working with Mesh into Fusion. Not like now where you have to switch between different programs to accomplish your task.
I want to be able to turn a mesh into a solid (better than now) and triangles into quads directly in fusion. I want to lay out a surface on a mesh, think add surface in t-splines but it snaps to the mesh so I can build a t-spline body by patching it up.
with more and more scanning, 3d-printing etc working with mesh, solids, surfaces and free-form things all at the same time will be crucial in the future.