Workflow: extruding a chamfered face

Workflow: extruding a chamfered face

Anonymous
Not applicable
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Message 1 of 7

Workflow: extruding a chamfered face

Anonymous
Not applicable

This is a fully parametric shape starting with a box. I'd like to extrude the highlighted faces, but neither Extrude nor Push/Pull seems to want to allow any of the curved surfaces. There doesn't seem to be a "Normal Extrude" that I can find, and offsetting this to a new body in the Patch environment is giving me less desirable geometry. 

Here's the simple shape: http://a360.co/2gUAyi7

 

Any ideas would be greatly appreciated! Thanks for helping me learn!

 

 

Screen Shot 2017-10-29 at 2.58.42 AM.jpg

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3,357 Views
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Replies (6)
Message 2 of 7

lichtzeichenanlage
Advisor
Advisor

Im wondering what the experts will say. My rule of thumb is, that I do fillets at the most last point in the timeline. Your design is just based on fillets. See this post as an subscription to the thread 😉

Message 3 of 7

TrippyLighting
Consultant
Consultant

You'll have to do that in the Patch environment with the Create->offset command. This will create new surfaces offset from the original surfaces, meaning you'll have to delete the original faces and then do some lofting and stitching.


EESignature

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Message 4 of 7

Anonymous
Not applicable

Thanks so much! I'm looking into stitching.

Is there a reason why, in this case, these faces can't be extruded simply? Is it something about the parametric nature of this shape?

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Message 5 of 7

laughingcreek
Mentor
Mentor
Accepted solution

"Extrude" only works on Planer surfaces.

If you "Push/Pull" the faces you indicated, Fusion is going to interpret that as an attempt to adjust the chamfer.  This mostly fails because of the complexity of the geometry.

 

I can't really visualize what your trying to achieve as an end result, but it's possible that you will be able to get what you want with doing the following-

-remove the chamfer

-place a "plane along path" on the edge that had the chamfer

-place a sketch on this plane, and then sketch the cross section of the shape you want to achieve along the edge

-"Sweep" the sketch, using the edge as a path.

 

Maybe you could sketch on a picture what you are trying to achieve?  you'll probably get a better answer that way.

 

As a general rule, fillets and chamfer should be used at the very end of a model, and only then used for cosmetic purposes, not for achieving the general shape of an object.  This is partially a limitation of the way fillets and chamfers are implemented in fusion.  Fusion will get confused pretty quick when you start layering fillets.  There are of course exceptions to every rule. 

Message 6 of 7

lichtzeichenanlage
Advisor
Advisor

Thats a sketch based way to create the form. Feel free to download. I haven't done the fillets and chamfers. Would be nice to know what your final design would look like. For beginner like me it might be a nice exercise. 

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Message 7 of 7

Anonymous
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Hey thanks so much for the suggestions! I'm still wrapping my brains around this. 😄

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