I have noticed that the rendering engine inside there is the possibility of using a logic of UV map ... maybe even exporting the igs of other external software.
Do you think that it is fixable?
The image is seen as the carbon fiber does not follow the surface.
Ciao
Fabio
Hi Fabio,
We do allow some control for body UV texture mapping, which can be accessed by right-clicking the body in the browser:
This gives you a choice of mapping types, and lets you select an axis of oreintaition where applicable:
Do these options help you get the visual result you wanted for this model?
Thanks!
Jake
Jake Fowler
Principal Experience Designer
Fusion 360
Autodesk
Unfortunately, in some cases it would be more convenient to use a genuine UV map.
In the example that I enclose the letter A is a simple extruded, plus a fillet edges.
At the point marked you can not have a real continuity.
I know that the UV mapping is a peculiarity of entertainment software such as Maya or mode ... but in some cases it is convenient to use it.
thanks
Fabio
Many thanks for the clarification, Fabio.
I’m afraid this is the extent of our texture mapping controls at the moment. We don’t currently have plans for manual UV mapping of faces, but please do add an item for this to the IdeaStation - it would be good to get more feedback on this, and if it’s a popular idea it’s definitely something we can consider.
Thanks!
Jake
Jake Fowler
Principal Experience Designer
Fusion 360
Autodesk
THIS WOULD BE HUUUUUUUUUUUUGE!!!!!! Please lets make this a priority!
Or a side add-on, would pay for this add-on.
Thanks,
Alldaron
UV Mapping is essential to smooth workflows from asset creation to game engine readiness. Please make this a priority in the F360 roadmap. Thank you.