Stop Fillet at a Joint

Stop Fillet at a Joint

Anonymous
Not applicable
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Message 1 of 10

Stop Fillet at a Joint

Anonymous
Not applicable

Does anyone know how to stop the fillet at the joint? Seems like it should be simple, but then again, I am a noob.

Here's a link to my file.

https://a360.co/2vrDlGD

 

ThanksStop Fillet at Joint.jpg

 

 

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9 Replies
Replies (9)
Message 2 of 10

jeff_strater
Community Manager
Community Manager

is this what you want the result to be?

Screen Shot 2020-02-29 at 4.24.40 PM.png

 

there are 2 components here.  Assuming you want to keep those two separate components separate, this is the only way that I can think of offhand to get a result that "stops at a joint".  I'll record a screencast and upload it shortly.

 


Jeff Strater
Engineering Director
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Message 3 of 10

jeff_strater
Community Manager
Community Manager

screencast:

 

866941dc-6b88-458e-8700-858bbaf1aa84,640,620


Jeff Strater
Engineering Director
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Message 4 of 10

jeff_strater
Community Manager
Community Manager

sigh...  screencast embedding is not my friend.  Here is a link:  https://knowledge.autodesk.com/community/screencast/866941dc-6b88-458e-8700-858bbaf1aa84


Jeff Strater
Engineering Director
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Message 5 of 10

Anonymous
Not applicable

Thanks for doing that. I did try that first before posting, I was just hoping there would be an easier way, and idealy something that doesn't leave behind the small points at the joints.

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Message 6 of 10

davebYYPCU
Consultant
Consultant

Not Simple but can be done.  Extrude some ears, fillet

 

flltcnr.PNG

 

then cut them off, with Jeffs method, only backwards.

 

flltcnrs.PNG

 

Might help...

 

 

Message 7 of 10

Anonymous
Not applicable

Hmmm... Interesting. So you would build it as a single component, and after the fillets are done you separate them in two different components? Am I getting that right? 

 

Does this still allow you to edit the fillet size and the size of the components? I'll have to play around with that.

 

They other thing is that my two components were joined with a half-lap joint, so I;d have to play around to get that back in.

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Message 8 of 10

chrisplyler
Mentor
Mentor

 

Build it as a single body within a single Component. Do the fillet.

 

Then separate the sides off into separate bodies as per the previous post.

 

Then Create Components from Bodies for those two side bodies.

 

As long as you are capturing design history (have the timeline of events), editing the fillet value should update everything, because the act of editing it takes you back in time to before the separating was done.

 

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Message 9 of 10

chrisplyler
Mentor
Mentor

 

OR, as an alternate method...

 

Go ahead and build all three parts as separate Components from the start.

 

Build that main center section Component as three separate bodies that touch each other, but are separate. Or, if you already made it as one continuous body, use the Split Body tool to divide it into three. Fillet just the end bodies of it as desired, then Combine them (back) into one body afterwards.

 

 

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Message 10 of 10

davebYYPCU
Consultant
Consultant

I just added ears, fillet around the corner, and cut the excess off. 

Did not change anything else you did.

Yes the fillet will update.

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