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Hi, I have a question about Horizontal/Vertical vs. Parallel/Perpendicular constraints in sketch regarding performance/speed: in situations where Horizontal/Vertical constraints are interchangeable with Parallel/Perpendicular, will Parallel/Perpendicular be slower to compute comparing to Horizontal/Vertical?
I imagine that, for example, if a line is set as Horizontal, then its "angle" (to be honest I do not know how lines are defined in Fusion 360) does not rely on other objects. And if this line is set to be Parallel to another Horizontal line instead, then maybe editing either line will involve solving the Parallel logic chain?
I have this concern because, I often have to wait one or a few seconds during sketch editing (I am not sure whether my sketches are considered complex or not; the machine is an old Intel i7-4770 with 16GB RAM + RTX 2070S). I wonder whether if I replace any Parallel/Perpendicular with Horizontal/Vertical where possible will actually ease the sketch computing?
Besides, if this consideration makes sense, then I think maybe Parallel/Perpendicular suggestions should have lower priorities than Horizontal/Vertical during sketch drawing? Currently it seems Fusion 360 tries to apply constraints in the order of Perpendicular -> Parallel -> Horizontal/Vertical.
Cheers,
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