Soft materials like fabric, cloth, thin plastic etc?

Soft materials like fabric, cloth, thin plastic etc?

Anonymous
Not applicable
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Message 1 of 5

Soft materials like fabric, cloth, thin plastic etc?

Anonymous
Not applicable

Hi! Fusion 360 is looking awesome, great work.

 

In my particular case I need to design a box that contains a zip-lock kind of plastic bag. Everything I see in Fusion is hard materials and I'm wondering how can I do this?

 

Thank you

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Message 2 of 5

TrippyLighting
Consultant
Consultant

Not exactly su what you are referring to but if you meant that you want to create more organic flowing surfaces rather than hard prismatic objects then Fusion 360 Sculpt environment is the way to go. Look for video tutorials.


EESignature

Message 3 of 5

Anonymous
Not applicable

Let's say I need to put this into Fusion 360:

 

 

Can I do it? Can I also fold them etc? What I'm most ignorant about is these kinds of soft materials. Is there a close tutorial to this you can refer me to?

 

Also, I'm afraid I'm asking too much but could I also put a bit of water inside a bag (or similar fluid)?

 

Thank you TrippyLighting, you're always helpful.

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Message 4 of 5

Oceanconcepts
Advisor
Advisor

It depends on your goal. You could certainly get an approximation of the look of these bags, if that's what you are after. In the Sculpt environment, you could make a box, then crease the midline and corners. The more control points you have, the more wrinkly and less smooth you can make something. You would be able to simulate puffing the bag out, as if it were filled with water, or flattening it. The ziplock fitting and closure could be made in the Model environment by, say, sweeping a shape along a path. 

 

But if what you are looking for is an accurate mechanical simulation of how such a bag would deform if filled with water, the Fusion doesn't have the tools to do that. Nor are there any tools that allow you to take a finished shape and fold it- except by deforming a T-spline shape in the Sculpt environment, which might be made to look right, but probably would not be mechanically accurate. 

 

Fusion has great tools for making organic, flowing shapes, but it doesn't know if the materials you are modeling are soft or hard. There is at this point no simulation of flexible materials.

- Ron

Mostly Mac- currently M1 MacBook Pro

Message 5 of 5

Anonymous
Not applicable

Thank you for your help. In the end I'm going with Cinema 4D. I wasn't sure about it (of course, I know nothing about 3D), but I'm getting pretty nice results and I think it'll get me where I want.

 

I hope Fusion 360 keeps on improving, looks like a refreshing approach.

 

Thank you guys.

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