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There a few things about "mesh-objects" which I don´t quite understand and would need some clarifcation on.
When I import some files like STL, these are generally available as mesh-bodies. I understand that these objects are different to T-spline bodies or other "constructed" bodies in Fusion360, and that some limitations in editing arise from this. However, what I do not understand are some of the limitations concerning using the mesh objects as a whole.
Some of these things might just be limitations (missing features) of the software, while others might be inheritly impossible. Therefore, before suggesting anything in the IdeaStation I wanted to ask here first.
Why can´t I ( or how can I 😞
- use simple joints to attach multiple such mesh objects as components?
- create custom-joints based on mesh-vertices or mesh-faces?
- define new geometry (i.e. constructions planes) based on faces of the mesh? Each mesh-face would still define a clear plane, right?
- perform a simple Boolean "trim/cut" with mesh-bodies?
Also, I´ve recently opened a (downloaded) STL file which gave me one component with multiple mesh-bodies. I don´t seem to be able to create different components from these bodies (i.e. have each of the bodies be a one-body-component). Why?
Solved! Go to Solution.