MOVE Dialog Box

Anonymous

MOVE Dialog Box

Anonymous
Not applicable

Is there a way to coordinate the xyz in the move dialog box with the xyz in my model?

 

I have my model set up in a normal way.  The horizontal plane is XY.  X is to the right, Y is up (north), and Z is up (increasing elevation).  The move dialog box seems to have a mind of its own.  My X is the boxes' Z, my Y is the boxes' X, my Z is the boxes' Y.

 

 

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innovatenate
Autodesk Support
Autodesk Support

 

The move dialog does privide an option called Set Pivot. Using this command you can change the "datum" for the Move triad and move it to the origin. The below screencast demonstrates how you may be able to use this command with a quick video.

 

https://knowledge.autodesk.com/community/screencast/5b9e9f8f-fa87-495a-8d89-7b8a503774a7

 

I hope that helps. Let us know if you have any questions.

 

Thanks,

 




Nathan Chandler
Principal Specialist
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Phil.E
Community Manager
Community Manager

Sounds like you have a body inside a subcomponent and the subcomponent has been rotated. That is the only way I can reproduce this.

 

When I did that, I noticed that the subcomponent origin axis are turned because the compoenent is rotated. The move body dialog matches the rotated subcomponent origin, not the universal origin. Is this the situation you are in? If so, it's as designed.

 

*EDIT* I just saw a demo of what you describe in the production version you are using, the image below is made in our development build. It's possible this has been fixed and would be released in the next update.

 

transformed component.png

 

**EDIT** Working with DEV I understand now what is going on.

Move orientation works in two ways.

Method 1: Right click on a body or component in the browser, you get the behavior seen in the image above. The Move triad is perfectly aligned with the origin of the owning component, be it the top level or a subcomponent.

Method 2: Start Move and pick the body. You'll see that the manipulator can point in any number of directions and snaps to all sorts of interesting points. However, in this case the "vertical" vector arrow, the one facing away normal to the object face, will always be Y according to the dialog box.

 

 

 





Phil Eichmiller
Software Engineer
Quality Assurance
Autodesk, Inc.


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Anonymous
Not applicable
I am going to simplify my issue.

Start from scratch. Build a box at the origin and then move it 3 units in the x direction.

The Z Distance in the MOVE BOX shows the 3"

Why doesn't this show up in the X distance box?

Yes, I can reset the PIVIT but it defaults back to this.


[cid:image001.jpg@01D13CCC.B7B0D770]

Thanks,

Jim


JIM DAVY P.E | 3D Modeling/Virtual Construction
James McHugh Construction Co.
1737 S Michigan Avenue | Chicago IL 60616
P 312 986 8000 | F 312 431 8518
jdavy@mchughconstruction.com
www.mchughconstruction.com
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Phil.E
Community Manager
Community Manager

Move orientation works in two ways.

Method 1: Right click on a body or component in the browser, you get the behavior you expect. The Move triad is perfectly aligned with the origin of the owning component, be it the top level or a subcomponent.

Method 2: Start Move and pick the body. You'll see that the manipulator can point in any number of directions and snaps to all sorts of interesting points. However, in your case the "vertical" vector arrow, the one facing away normal to the object face, will always be Y according to the dialog box.





Phil Eichmiller
Software Engineer
Quality Assurance
Autodesk, Inc.


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