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Model A Decorative, High Poly Chandelier In 3D Studio Max Part - 6

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SerdarHakann
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Model A Decorative, High Poly Chandelier In 3D Studio Max Part - 6

Model A Decorative, High Poly Chandelier In 3D Studio Max Part – 6

 

Step 50

 

Apply an Inset on the top polygon, and then add two new loops on each edge as shown below.

 

50.jpg

 

Step 51

 

Add loops where the connections are between the spheres and cylinders.

 

51.jpg

 

Step 52

 

On the top Create two new loops around the inside of the center and then using the Loop Tools make a hole on each side. Create a Torus object (Create > Geometry > Torus) with 8 sides and combine it to the object using Attach. Finally Delete the bottom 6 polygons of the torus and connect the elements together using Bridge, set the segments to 2.

 

52.jpg

 

Step 53

 

On the center polygon apply an Inset and then Extrude with a negative Height value, and then Delete the center polygon. On the edge apply a Chamfer and set the segments to 2. Finally apply a Turbosmooth modifier - Iterations 2.

 

53.jpg

 

Step 54

 

Create a new Cylinder with 2 Height Segments and Convert it to Editable Poly. Then on the bottom polygon, apply an Inset two times, then Extrude and finally Inset again.

 

54.jpg

 

Step 55

 

Apply a Bevel two more times, and then an Inset two times as shown below.

 

55.jpg

 

Step 56

 

On the top, we apply an Inset and then Delete the polygon.

 

56.jpg

 

Step 57

 

Create a new Cylinder, Convert it to Editable Poly and Scale down the bottom polygon, then Bevel it four times.

 

57.jpg

 

Step 58

 

Apply a Bevel four more times in order to get a rounded shape like this.

 

58.jpg

 

Step 59

 

Now Bevel again five more times in order to get this shape.

 

59.jpg

 

Step 60

 

Select the groups of polygons highlighted below, and apply a Bevel.

 

60.jpg

 

 

 

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3D Generalist |Serdar Hakan.NET | Serdar Hakan AKADEMİ |


serdarhakanakademi
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